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Technical Artist
I am looking for a highly skilled Technical Artist to help bridge the gap between art and technology at a leading games
studio. You will be working on outstanding fun-to-play video games using ground-breaking new technology. If you're a
passionate and enthusiastic artist with the ability to understand and communicate technical issues from an aesthetic
point of view, then read on!
The ideal candidate will have solid experience in a similar role, where you will have gained expert knowledge of
maintaining and developing art tools and shaders using 3ds Max. You will be working closely with Artists and Programmers,
developing and supporting the pipelines and techniques used to help bring our artwork to life.
The role will also require you to provide research and development into technology and pipelines from an art and design
perspective, so it's important that you're someone who's passionate about learning and improving new processes and
techniques.
Now for the chance of joining our award winning studio!
Main Tasks & Accountabilites:
Day-to-day Art and Tech team support, helping to solve specific issues blocking production as they arise
Implement digital content creation software specific workflows, tools and processes to ensure the efficient authoring of
assets.
Investigate, provide input on, and where possible help implement technology, including shaders, plugins and other
non-digital content creation software specific tools.
Help other team members achieve their tasks more efficiently through training and well-written documentation.
Knowledge, Skills & Abilities:
A thorough understanding of 3ds Max.
Expert knowledge of MaxScript highly advantageous.
A working knowledge of C# with the ability to write simple classes and assemblies advantageous.
Excellent problem solving abilities.
A good mathematical knowledge would also be advantageous.
If you are interested in the role of technical Artist, then please send me your cv.
technical artist 3ds max c# maxscript game development game design c# c# c# c#
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